"[bracket]games is the team of writer/designer Zach Sanford and composer Neutrino Effect. We are focused on creating single-player games with small-scale, meaningful narratives."
10 Bytes is a small, independent game development studio.
"100 Stones Interactive is a Brisbane based, one-man independent games studio, founded and run by Ben Droste, a veteran of the Australian games industry. Ben believes that the best games are those that explore new ideas, provide memorable experiences, and challenge our preconceptions. Games should be more than just passing entertainment, and through 100 Stones Interactive Ben strives to create games that live up to this potential."
11 bit studios, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Our titles have received multiple prestigeous awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor's Choice. - It all started in 2009, when a bunch of veterans of polish gaming industry joined their forces and founded 11 bit studios. They gathered few talented people and got to work. After a year our first child was born – Anomaly Warzone Earth hit the stores. Quickly it became a huge success, with great sales and number of industry awards, including Apple Design Award. It was a proof that we were on the right track and in the next few years we repeated the success with Anomaly 2, Anomaly Korea and few other games. But you know what they say – the more you have, the more you want so in 2012 we decided it was time for something bigger. For the next two years we worked on our upcoming title. Bigger and better than ever before, but what’s even more important – a game that had a potential to touch people. A game that could matter. Something, that hasn’t been done before. A thing to be played and discussed for years to come. In the end of 2014 we were ready and our greatest achievement to this day had it’s premiere. On 14th of November This War of Mine had its release and everything had changed. The cost of development were covered in first weekend after the premiere, and since then the game keeps being one of the topsellers on Steam and other distribution platforms. The game got over 100 awards and was covered as a phenomenon in the biggest magazines and newspapers all around the world including TIME, EDGE, Washington Post and more. This brings us to the place where we are today. This War of Mine is still selling really well, being one of the most successful indie titles of the last decade. Our next big game, Frostpunk, is right around the corner and you know what? Again our guts are telling us it will leave a mark. We are crossing the borders and redefining the rules of the genre and that’s the road we want to follow. We believe in creating things instead of just copying them. Soon you’ll tell us if we achieved what we hoped for. In the meantime we are not slacking around – we started a publishing program that allows developers from all around the world to release their indie games with our help. The first games are already out there, so you should check them out. That’s our story so far, but we are quite sure there is more to come. ~ 11 bit studios
17-BIT is an indie video game developer based in Seattle, Washington. The company was founded in 2009 by Jake Kazdal, formerly a Sega Japan developer, who wants to make games with a 16-bit era aesthetic.
2K Czech a.s. (previously known as Illusion Softworks) is a game development company located in Brno, Czech Republic. The company focuses mostly on first-person and third-person shooter games, but is widely known for their Mafia series of video games. Since the foundation in 1997, till the sale to Kush Games (a subsidiary of Take-Two Interactive) ten years later, its owners and key managers were founders Petr Vochozka and Jan Kudera. In September 2008, the company was renamed 2K Czech
34BigThings is a small independent studio based in Turin, Italy. We make games because we love games. We try to make only the games we would play and love ourselves, nothing else. “Ready when it’s ready” it’s not a destructive way to handle a business, if you truly care about what you do. We are a bunch of superweird people aggregated in this place doing things we like. Nothing more than that.
3D2 Entertainment is formed by a group of young artists with a common idea: creating games focused on playability as a main goal, which led to forming an independent videogame studio in Barcelona in 2011. We consider ourselves a small family where every opinion counts, and each one of us adds a unique ingredient that form 3D2 Entertainment. Up to this day, we are 8 people wholly involved in the idea, though we count on occasional external help to carry out work outside our field. We invite you to have a look at our projects and that you enjoy them as much as we do!
4A Games is a video game development studio known for its atmospheric first person shooters Metro 2033 and Metro: Last Light. The studio was established in 2005 by experienced game industry professionals with the aim of creating premium quality games for latest generation consoles and personal computers. All our experience, talent and enthusiasm go into creating games with deep story, unique gameplay elements and highly detailed believable environments. In addition to that, our in-house developed 4A Engine is constantly evolving with the latest industry trends and being highly scalable delivers a good performance on older devices while giving great looking picture on high-end machines. Currently at the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular. In fact, most of its employees were at the source of Ukraine’s game industry. Creative Director Andrey Prokhorov has this to say about the studio: “The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military - this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”
4EVOLVE Games is a team of independent IT professionals. We work together since september 2015. All of us are from Poland (middle Europe). We decided to combine our knowledge, skills and experiences to develop specialized computer games. Currently we're working on 4X space sim game called 4EVOLVE: DEEP STARS.
"4gency exists to create epic fun on PC, mobile, and tablet platforms."
4J Studios is a Scottish video game development studio based in Dundee and East Linton.
Five Powered & basics
With a creative environment and experience from large productions, we develop sweet mobile games for consumers of all ages, independently and with partners. Our vision is to bring joy to your life. Sweet was founded in 2014 by industry veterans from AAA and Mobile, with a goal to create mobile games with the most enjoyable end user experience. We do not just aim to release titles after titles we stand proud in creating high value productions for the next generation of mobile gamers.
"Abbey Games is an independent games studio founded in 2012 and situated in Utrecht, the Netherlands. They devote theirselves to creating games full of original meaningful gameplay, drawing inspiration from classics of the strategy genre."
"Abrakam Entertainment is a game company based in Liège, Belgium. Its mission is to create top quality games and turn them into long lasting successes."
Founded by some former Activision people. Many of the employees went to Skyworks Technologies when the company went out of business.
AbsolutSoft is a game development studio founded by people, who love hardcore games. Beside continued support of its world-famous Contract Wars title, AbsolutSoft has recently announced a new project - Hired Ops”
Abyssal Arts is an international indie game house headed by Keaton White. Its members share a love of games and whiskey, and so after much considered thought and a coin flip between a distillery and a game house, they went with the thing they actually knew how to do.
Access Games Inc. was founded on 16th of January, 2002, and are Japanese, based in Osaka / Japan. They are most known for Deadly Premonition (an open world survival horror game, also called Red Seeds Profile in Japan). One of the company's most notable members is Hidetaka "SWERY" Suehiro, who was the writer and director of Spy Fiction and Deadly Premonition. Access Games are also behind D4: Dark Dreams Don't Die.
"From 1985 to 2000, there was only one name for action, adventure, heart pounding thrills and fast paced games on your favorite computer or gaming system - Accolade! Now, after more than a decade and half absence, 2017 marks the return of one of the most beloved and iconic names to gamers all around the World. Accolade is back! Accolade returns with classic all new, reimagined games from its vast catalog and brand new franchises that will thrill anyone from 9 to 90 that calls themselves a gamer."
ACE Team's goal is to "Create high-quality, genre-defying gameplay experiences that have an unmistakably unique style for the major gaming platforms."
For more than 30 years, Activision has been changing the way people play. In the process, we have built one of the largest portfolios of recognized brands and today we are one of the most valuable interactive entertainment companies in the world. Founded in 1979 as the first independent video game software developer and distributor, the company launched a series of multi-million unit selling titles in the early 1980s for the Atari 2600 including Pitfall, Kaboom! and River Raid. And since then, Activision has created some of the most iconic and memorable game experiences of all time.
ActivisionBlizzard, Inc.is the worlds largest and most profitable independent interactive entertainment publishing company. It develops and publishes some of the most successful and beloved entertainment franchises in any medium, including Call of Duty, World of Warcraft, Skylanders, and Diablo.
Adult Swim (stylized as [adult swim] or [as]) is an American cable network that shares channel space with Cartoon Network, both of which are owned by Turner Broadcasting System, a division of Time Warner, Inc. Adult Swim partnered with Midway Games in 2005 to begin development on video games based on Aqua Teen Hunger Force, Space Ghost Coast to Coast, The Brak Show and Sealab 2021. They have continued since to publish select indie games on Steam including Super Puzzle Platformer Deluxe, Völgarr the Viking, Jazzpunk and Duck Game.
Adventure Soft Publishing was established in 1992 as a developer and publisher of top quality adventure games for the PC platform. Our past products include the popular Simon The Sorcerer series of games.
We are a small studio out of Grand Rapids MI. When it comes down to it, Afterthought Games is just a small group of guys that are out to do something they have passion for. Big thanks to all of our supportive families for being there for us while we chase our dream. It means the world to us.
Founded in 2006 in Torrance, California, Aksys Games Localization, Inc. is a localization studio and visionary video game publisher specializing in the Japanese-to-English translation of games and committed to publishing unique, multicultural, high-quality interactive content for all current-generation and next-generation platforms with its talented staff.
Aldorlea Games has set one very goal: to bring you an unforgettable and rich gaming experience in the vein of those classics. Aldorlea Games is an independent company specialized in casual RPG, old-school RPG, retro gaming and adventure games.
Alientrap Games is an independent video game developer led by Lee Vermeulen and Jesse McGibney.
"Almost Human Ltd. is an independent Finnish game developer founded in the beginning of 2011 by four game industry veterans. The team's mission is to create fun games with focus on cool gameplay and astounding visuals." from IGN
"ALVION is built on our hopes to bring something new to the gaming industry, and spread excitement and joy to everyone. We have evolved from developers into publishers and have been releasing console games and mobile applications not only in Japan, but all around the world." "ALVION does everything from game planning to its development and publication across a variety of platforms including mobile. Other projects include CG video production, animation, graphic design, illustration, publication, advertisement, galleries, and technical school."
"We are an independent gathering of experienced video game lovers (and developers) with a single goal in mind: CREATE THE BEST STRATEGY GAMES!"
Amusement Vision Ltd. was a development subsidiary of Sega created with members from an in-house division titled Amusement Machine 4 Research & Development(AM4 R&D). It was shutdown and reorganized back into an internal Sega R&D Division structure after Sega's merger with Sammy in 2004.
Amytis Entertainment is an indie game studio located at Tehran, Iran. Amytis was founded in 2010 and in the same year it started working on a game named “Mellina” which got cancelled a few months later. Right after that, the company started a new project called “Fighting in Aden Gulf” and soon after the release of that game, it broke the record of video game market in Iran. In 2014 Amytis released multiplayer version of Fighting in Aden Gulf to name "Fighting in Aden Gulf: 10 Degrees Turn".
From Wikipedia: "Ancient Corp. is a Japanese video game developer managed by the game music composer Yuzo Koshiro. In addition to developing, planning, and producing games, Ancient (by the way of Yuzo Koshiro) contributes music to other games not directly worked by the company."
Was a game studio which got aquired by Take-Two/Rockstar Games in 2003, and it was shortly after renamed Rockstar San Diego.
Anshar Studios is a game development studio, employing nearly 40 skilled professionals and game enthusiasts from the video game industry. Our employees have over 10 years of experience in major video game development fields: design, art, programming and production coordination. We also employ talented students, who can discover their potential and develop professionally in our company. It is crucial for us to focus on the experience and passion. Anshar Studios has also expanded the scope of its activities, offering services to many reputable companies in the video game industry and IT. We have collaborated among others with Artifex Mundi, The Farm 51, Seebo, Playway, The National Center of Research and Development and The Ministry of Culture and National Heritage of the Republic of Poland. Anshar Studios was founded in 2012 by veterans of City Interactive Games, a company known for titles like Sniper 1 & 2 and Lords of the Fallen. Together as a group of specialists we have worked on 20 commercial titles, released on 9 different platforms and utilizing 5 different technologies. Currently, we're working on Detached, a space exploration VR Detached game, as well as other promising projects such as VR training program for Polish firefighters. We have also developed the following games: The Path of Kara, Kate Malone: Hidden Object Detective, TinyGameDev and M1 Manager.
Indie developer based in Edinburgh, UK
Anvil Game Studios is a game development company based in Malta with an international team of passionate individuals. They are currently independently developing and producing their debut title ‘Holdfast: Nations At War’ - A competitive multiplayer first and third person shooter set during the Napoleonic Era. Massive battles with over 125 players per server take place in the game.
AQ Interactive was a Japanese video game developer and publisher. AQ stands for Artistic Quality. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Game Studios and Nintendo.
ARACHNID GAMES WAS FOUNDED IN CALIFORNIA, US, IN 2012. WE ARE A SMALL TEAM WHO PUSHES OURSELVES TO THE LIMITS TO CREATE UNIQUE GAMES. WE CONSUME ON AVERAGE 4.7 LITERS OF COFFEE PER DAY.
Strategy, Real Time Strategy, Simulation, RPG. Our mission is to give deeper game play experience for serious gamers.
Arc System Works is a video game developer and publisher originating in Yokohama, Japan and was founded by Minoru Kidooka in 1988. Arc System Works has now expanded and also has an office in Bristol, UK. Best known for its arcade 2D fighting game franchises, Guilty Gear and BlazBlue.
"Arcade Distillery is a video game development studio founded in 2015 in New York City. A collaboration of veteran designers and artists, their creative team brings together over sixty years of combined experience in game development and publishing for major companies (including Electronic Arts, Disney, GREE and Wizards of the Coast), assembled to develop new games based on original and licensed properties."
"Make the games you wish to see on the Dreamcast"
Arcanity Inc. is an American independent game studio formed by Jason Jacobitz (inXile Entertainment, Sony Online Entertainment), in collaboration with former inXile Entertainment, Obsidian Entertainment, Sony Online Entertainment and Westwood Studios designers, programmers and artists, who collectively worked on games such as Wasteland 2, Vanguard: Saga of Heroes, EverQuest: Omens of War, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Hunted: The Demon's Forge, UFC 3, FreeRealms, Torment: Tides of Numenera, Command & Conquer Generals: Zero Hour and many others!
After being bought by Acclaim Entertainment, Mirrorsoft was used as a label under the name Arena Entertainment until 1994, when it was discontinued.
ArenaNet was founded in spring 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain. All three founders came from Blizzard Entertainment and were previously involved in the development of multiplayer online games such as Warcraft, Diablo, Starcraft, World of Warcraft and the Battle.net gaming network. The newly-formed business was originally called "Triforge", but was changed to "ArenaNet" shortly after; it was acquired in 2002 by NCSoft. ArenaNet is the developer of the Guild Wars trilogy: Guild Wars: Prophecies (2005), Guild Wars: Factions (2006), and Guild Wars: Nightfall (2006), as well as the Guild Wars: Eye of the North (2007) expansion pack. After the announcement and subsequent release of Guild Wars 2, ArenaNet ceased development of expansion packs or standalone sequels for Guild Wars, but has continued to support the game. Since 2013, ArenaNet transitioned to automated maintenance and support of Guild Wars. ArenaNet is currently focused on the development and support of Guild Wars 2, which was announced in 2007 and released in August 2012. Since the game's release, ArenaNet has continued to develop new content and features in the form of the Living World and Feature Packs and Releases, with content released for free to owners of the game.
We are an indie game studio based in Hong Kong. We are devoted to developing high quality games across a multitude of platforms. We believe that the best and most enjoyable games are easy to access but hard to master. To us gaming is a rich and fully immersive experience that can be enjoyed by gamers and non-gamers alike.
Main Business: 1. Computer software (design, creation, and sales) 2. Publications of various types (design, creation, and sales) 3. Music and graphics (design, creation and sales) 4. Character goods (design, creation, and sales) 5. Providing a range of information over information transmission networks 6. All activities related to the previous items
Armor Games is a website based in Irvine, California, that hosts free Flash-based browser games across a wide variety of genres, including point-and-click adventure, arcade, puzzle, and MMO games. It was founded in 2004 by Daniel McNeely.
Armor Games Studios is an indie game publishing company focused on creative new indie games and talented developers.
"Art in Heart is a new studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio's first project, GoNNER, will be the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io. Joining Ditto on GoNNER is sound designer Martin Kvale, who met Ditto by the purest of luck at a visual arts festival in Karlshamn, Sweden, when he mistakenly thought Ditto was a different friend of his. A few drinks later, it didn't matter anymore. Joar Renolen, a talented composer and longtime friend of Martin's, joined the team shortly after."
Artplant is an independent game developer specializing in browser based 3D MMO titles.
"Since 2002, as a group of video game enthusiasts, we've created successful games adapted from famous brands, RnD on next generation equipment based games (360 kinect, PS3 move, Wii, HoloLens...), and critically acclaimed original IP's."
Aspyr Media specializes in porting video games from Microsoft Windows to OS X and Linux.
From Mobygames: "Asterizm Corporation (formerly Nigoro) is a Japanese team of three developers: Takayuki Ebihara (Duplex), Takumi Naramura (Naramura) and Houryu Samejima (Samieru). The team originally started using the name GR3 Project and under that moniker they are best known for La•Mulana (2005), a game that was five years in development. Afterwards they changed the name to Nigoro and started working on smaller browser games that received a large following."
Asteroid Base is a Toronto-based indie game studio that was founded in 2011 by three friends at a local game jam (where we made a silly 4-player ninja skydiving game called Shuriken Skies)
Atari Games Corporation was an American producer of arcade games. It was originally the coin-operated arcade game division of Atari, Inc. and was split off into its own company in 1984.
Originally called Infogrames Entertainment, SA (IESA), the company renamed to Atari, SA (ASA) in 2009. Its subsidiaries include Atari London Studio, Atari Interactive and Atari, Inc..
Video game publisher ATLUS has established itself as one of its industry's most consistent, celebrated companies. With proven success across a variety of genres and platforms, including enthusiast-oriented games like the Shin Megami Tensei franchise of award-winning, fan beloved roleplaying games (including the hit Persona sub-series of games and the prestigious Nocturne) and Demon's Souls (winner of GameSpot.com's 2009 Game of the Year Award), ATLUS provides quality critically acclaimed interactive entertainment to a wide spectrum of customers.
"Atlus USA was founded in Southern Calfornia in 1991 as Asuka, an American branch of then ATLUS Co., Ltd., with the stated mission of publishing high quality video games for North America. High quality localization of these titles became the most important facet of this mission statement, and the company gained a following within the gaming industry for its excellent translations and ability to "speak" to the audience in the North American market. First recognized for its bold, visionary roleplaying games-most notably the highly acclaimed Shin Megami Tensei franchise (which includes such classics as Nocturne, Persona 4, and Digital Devil Saga 1 & 2), ATLUS also experienced success in other genres, like the medical action of the Trauma Center series and the family-friendly fun of the 101-in-1 Megamix games."
Founded in 2013, AtomicTorch Studio is a team of independent game developers. Our dream is to make amazing games that are true to their old-school roots while still making our games accessible to everyone.
AtomTeam is an international team based in Russia, Ukraine, Poland and Latvia. Members of the team worked on such titles as World of Tanks, World of Warplanes, The Adventures of Sherlock Holmes, Xenus 2: White Gold and many other original games.
Avalanche Software, LLC is an American video game developer, founded in October 1995 by four lead programmers from Sculptured Software. The company has developed for every console platform since the Mega Drive/Genesis and Super NES days and has grown to a staff of over 100 since its inception. The company is headed up by CEO John Blackburn. The studio had been acquired by Disney in 2005, and spent the next ten years developing Disney-related titles, including the toys-to-life game Disney Infinity in 2013. By 2016, the toys-to-life market had started to falter, and Disney closed down the studio in May 2016. The studio was acquired and re-opened by Warner Bros. on January 24, 2017, with Blackburn returning as CEO.
Avalanche Studios is an independent AAA developer dedicated to creating huge open worlds, full of explosive, emergent gameplay. You probably know us as the creator of the Just Cause franchise, or the developer of Mad Max, which was released in September of 2015. We created the critically acclaimed XBLA/PSN twin stick shooter Renegade Ops, we manage more than 6 million players in the online world of theHunter, and are currently hard at work on several future projects. Here’s a look into our world.
Aventurine is an independent game developer and publisher located in Athens, Greece. Aventurine was founded in 2003 to create the technologies that make games like Darkfall Online possible and out of these, Darkfall was born.
Awesome Games Studio is an independent game developer studio founded in 2009 and based in Cracow, Poland. Over the years they have developed and self-published games for Steam and Xbox 360.
Awfully Nice Studios is a small independent game studio comprised of two distinguished gentlemen baptized in the art of gaming while on the toilet with the ultimate goal of developing fun games. Just two nice guys, but mostly awful, who love creating things. The dynamic duo was passionate about playing and designing games that they would love to play. They wanted to create games that were entertaining and also brought back childhood memories of your favorite games. Fun and humor always being in the forefront with the holy mission of making awesome games for all. In their eyes a game can truly be a piece of art and for them, games provide a new way of interacting with art. The games platform is the perfect medium for bringing their creations and ideas to life. They strive to make games they would enjoy playing. Plus, there is the huge perk of having complete creative control and knowing they are building their next big game to play with.
B.B. Studio (株式会社B.B.スタジオ Kabushiki gaisha B. B. Sutajio) is a Japanese video game development company. The company in its current form is a result of a merger between Banpresto and BEC by their parent company Bandai Namco Entertainment. Before Bandai merged with Namco, both Banpresto and BEC were video game development subsidiaries for Bandai. In order to streamline the Bandai gaming division, both Bandai gaming development subsidiaries were merged under a single company.
"BadLand Games is a Spanish independent company specialized in the physical distribution of video games. Foudned in 2011, it distributes games for all platforms and counts important titles like the official video game of “La Voz”, the praised Telltale Games titles “The Walking Dead” and “The Wolf Among Us”, the franchises “Farming Simulator” and “Pro Cycling Manager”, “Blood Bowl 2” and more among its extensive catalogue. Recent additions to the catalogue are “WRC 5”, “Game of Thrones: A Telltale Games Series”, and “Divinity: Original Sin (Enhanced Edition)”."
"BadLand Games UK Ltd is the UK based operation of Spanish Publisher & Distributor BadLand Games SL"
"Badland Indie is a branch of Badland Games embodying the firm belief in the need to support international talent in the fields of videogame design and development. The essence of this branch is to facilitate the materialization of competitive projects envisioned by independent international developers, on one hand by providing them the work space and all the technical equipment necessary for development, but also by offering them a commercial and marketing cannon via the company’s proven expertise in the field of the distribution of videogames. The main objective is to streamline the realization of quality games deemed fit to be distributed in digital and/or physical formats, for all available platforms, in essence allowing developers all over the world to commercialize their products internationally to markets across the globe. Therefore worldwide development studios, teams and/or personalities immersed in the development of videogames will find in Badland Indie a means for their hard-work, efforts and talent, resulting in the fruition and monetization of their creations."
"Baggy Cat media production can offer to shoot your commercial, corporate or drama, create visual effects, write the music and produce a finished product. We can even create mobile and desktop apps!"
Bandai Co., Ltd. (株式会社バンダイ Kabushiki-gaisha Bandai) is a Japanese toy maker and a producer of a large number of plastic model kits as well as a former video game company.
Bandai America is the American distribution arm of Bandai, which manufactures products specifically for the U.S. market.
Bandai and NAMCO have both fundamentally been entertainment companies. By combining and enhancing Bandai's expertise in character merchandizing and NAMCO's creative strengths through the new BANDAI NAMCO Entertainment, we will provide a new level of sophistication in entertainment.
Bandai Namco Studios (BNSI) functions as the core video game development studio of Bandai Namco Games. In addition to its video game development operations, Bandai Namco Studios also work on other entertainment content such as video and music, related to its video game IPs. In addition to its core development studio in Tokyo, Japan, Bandai Namco Studios has development operations in Singapore, which develops game content for the Asia Pacific, and Vancouver, British Columbia, Canada (established within The Center for Digital Media), which develops online social games for North America and Europe.
Banpresto Co., Ltd. is a Japanese toy company, and a former game developer and publishing, headquartered in the Shinagawa Seaside West Building in Shinagawa, Tokyo.
Basecamp Games is the Developer of 'Karmaflow: The Rock Opera Videogame'
Basilisk Games is an independent game developer based in Indianapolis, Indiana. They focus on old-school turn-based single player role-playing games.
"Here at Batterystaple, we’re about replayable funtimes with your friends. We started in June of 2013. We’ll stop when we starve."
"Located in Austin, Texas, BattleCry Studios brings together a group of seasoned developers with one goal: to create fun, AAA online global experiences for the connected world. Drawing on decades of experience from places like BioWare, Valve, 343 Studios, Treyarch, and more, BattleCry isn’t just a place where we create great games. It’s where designers, engineers, and artists work side by side to redefine a genre."
Battlestate Games is a Russian game development studio founded by people, experienced in FPS and hardcore games. The company is making Escape from Tarkov - hardcore title in the Russia 2028 universe
BEC (Bandai Entertainment Company), formerly known as Interbec, is a joint venture by Bandai and Human Co, Ltd. for video game development. They are best known for developing licensed video games for Bandai including Digimon, Dragon Ball Z and Mobile Suit Gundam. Once Bandai and Namco merged as Bandai Namco, BEC Co. became a video game development subsidiary for the merged company. On April 2011, Bandai Namco merged BEC with Banpresto in order to unify their Bandai video game development subsidiaries under one division.
Behaviour Interactive is a game development studio based in Montreal, Canada. The company is a result of the 1997 merger between Megatoon Entertainment Group and Multimedia Interactive. When the company was sold in 2000, its name was changed to Artificial Mind & Movement Inc. (A2M). In November 2010, the studio's name was reverted back to Behaviour Interactive.
Behaviour Santiago (formerly Wanako Studios Ltd.) is a Chilean video game developer and a wholly owned subsidiary of Behaviour Interactive.
Benjamin Rivers (Inc.) develops original, narrative-focused games for consoles, Steam and iOS. Its games are thought-provoking, accessible, and aim to give players something to talk about long after they finish.
Bethesda Game Studios is an American video game developer, acting as in-house development team for parent company Bethesda Softworks, established in 2001. Previously synonymous with parent publisher Bethesda Softworks, the studio's name and logo were established with the release of The Elder Scrolls III: Morrowind in 2002. The studio is currently led by executive producer Todd Howard. A second studio, Bethesda Game Studios Montreal, was opened in Montreal, Quebec, Canada.
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher only. It currently also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and BattleCry Studios.
Big Moustache Games is a small indipendent studio, situated in the capital of Bulgaria, Sofia. Making games is what most of us have done, or wanted to do for the better part of their lives. So for us – it’s a mission! A mission to save a dying breed, the true gamer. Because the games could be and should be much more than what they are today. And the true gamer deserves nothing less!
Big Niche Games is an independent game studio based in Austin, Texas that aims to make games that invoke feelings of wonder and create memorable characters that will stick with you long after the game is over.
Big Picture Games was founded and formed out of a shared passion for the vision of an amazing one-of-a-kind massive multiplayer online game: Darkfall. The team is made up of dedicated and selfless volunteers from all over the globe, whom have all come together to help raise the franchise to new heights.
Big Sandwich Games is a full-service game development studio based in Vancouver, BC. Our office is situated in the heart of Vancouver, between Granville Island and the Broadway Corridor. Established in 2006, we are authorized developers of the PS3, PSP, Xbox360, Wii, DS, and iPhone, as well as being experienced on iOS and the Mac. Our cross-platform Clubhouse Engine™ powers games on all of the above, and now has 8 titles to its credit, from handheld to next-gen. BSG's in-house developed titles included HOARD (PS3/PSP/PC/Mac), Sky Pirates of Neo-Terra (Wii/DS), Sugar Buzz (PC/iPhone), Timefold (iPhone), and Fusion Island (PC/iPhone). In addition, we have provided co-development services for some of the biggest companies in the industry, including BioWare, Electronic Arts, and Guerrilla Games, on such titles as Army of Two: the 40th Day, SOCOM: Confrontation, Dance on Broadway, and a certain upcoming MMO themed around one of the most popular sci-fi franchises in history.
"Big Sir Games is a Chicago-based game studio created by 3d artists. We strive to make indie games that have rich character animation and 3d enviroments."
Game developer working on Lost Soul Aside in Unreal Engine 4.
BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. After the retirement of the two remaining BioWare co-founders, Ray Muzyka and Greg Zeschuk, Matthew Bromberg became the current group general manager of the BioWare label. The BioWare group consists of following studios: BioWare Edmonton The original BioWare studio, it is responsible for most of the games released under the BioWare label, including Star Wars: Knights of the Old Republic, and the ongoing Dragon Age series and the original Mass Effect trilogy. BioWare Montreal Formed in March 2009 to assist the Edmonton studio as necessary. Lead the development of DLC for the Mass Effect series as well as Mass Effect: Andromeda. BioWare Austin Formed in March 2006 specifically to develop Star Wars: The Old Republic (with assistance from BioWare Edmonton). BioWare Austin later began working on a new IP called Shadow Realms, but production was shelved in February 2015 in order to focus on the continuing production of Dragon Age: Inquisition and Star Wars: The Old Republic.
BioWare Austin was formed in 2006 to develop Star Wars: The Old Republic, one of the largest and most popular MMOs in the world. The studio is primarily maintaining Star Wars: The Old Republic, but also currently developing other new, unannounced projects. BioWare Austin has been rated the best video game company to work for in Austin three years in a row by the Austin Chronicle.
BioWare Edmonton is the original BioWare studio that was established in the early 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. Known for many games such as Baldur’s Gate, Baldur’s Gate II, MDK2, Neverwinter Nights, Star Wars: Knights of the Old Republic, and Jade Empire. In later date they created the original Mass Effect trilogy, as well as being the creator and ongoing developer of the Dragon Age series.
Formed in 2009, BioWare Montreal went through a carefully managed growth process that allowed BioWare to develop the unique culture that BioWare is known for. BioWare Montreal assisted BioWare Edmonton with the Mass Effect series, by developing the downloadable content for the series. They would later become the main developer of Mass Effect: Andromeda.
Bit Bionic is a small software studio with background in deep learning, interactive simulations, meta-programming, and game development.
Bit Blot is an independent game company composed of two people: Alec ‘n Derek. They created Aquaria, and released it in 2007. Now they’re working on two separate projects with new teams.
BitsAlive™ Game Studios is in independent game development studio based in Bad Mitterndorf, Austria. It was founded by Ronald Soelkner, Christian Stuecklschweiger and Marcus Buettner and develops video games for Desktop, Consoles and mobile devices.
"Founded in 2012, Black Forest Games is an independent game studio focused on high-quality video games. The studio is based in Offenburg, Germany, and currently employs a team of 40 international industry professionals who specialize in building games for all major game platforms." Was acquired by THQ Nordic in 2017.
Black Hole Entertainment was a Budapest-based video game developer, founded in 2001 by seven young game enthusiasts. Black Hole developed the sixth installment of the Heroes of Might and Magic series, Might & Magic Heroes VI, in collaboration with Ubisoft. The title was released in October 2011, postponed from its original launch date of March. The studio was reported in various media to have gone bankrupt as a result of the nature of this development, and members of the company blamed Ubisoft for the mistake. As of July 2012, the company is no longer operating.
Black Matter is an independent game studio known for developing Hell Let Loose. It is based in Sydney, NSW, Australia.
Founded on the German Games Convention in 2006, the Black Sand Studios (BSS) are a growing community consisting of multiple Mod team developers and beta testers for modifications based on EA’s Battlefield 2, Crysis, and Relic’s Company Of Heroes.
Black Shell Games is an American video game developer and is a subsidiary of Black Shell Media LLC. They are based in San Francisco, California.
We’re a publishing and marketing firm dedicated to helping independent video game developers reach massive audiences, publish financially successful titles and turn game development into a career. Black Shell Media publishes over 55 titles with 1.5 million players worldwide. We have partnerships with companies including Valve, Microsoft, Amazon, Intel, Logitech and Alienware. Our mission is to help game developers get what they want out of a career in the game industry: passionate fans and sustainable revenue to keep them moving forward.
We are a 3 man team based in Brisbane Australia, Golf With Your Friends is our very first title. - Blacklight Interactive
In January 2013 Blackmill Games was founded professionally after 10 years of experience developing games and modifications such as MokMok (2007), The Great Trench War (2004), Trench Rats (2003), Battlefield 1918/2 (2007) It is founded on solid field experience and an international academic background in Software Engineering.
Blindflug are a 2014 founded indie game studio from the game team of the creative agency Feinheit. The mission is simple: Blindflug want to create beautiful, imaginative and incredibly fun games, that center around complex, real world dilemmas and through that might create interesting new game mechanics and involving settings. Blindflug believe, that games are an incredible medium of letting players experience the most complex of problems as they are playing. But the game has to be an incredible amount of fun! First Strike is our official launch title for the company and was based around this idea: beautiful to look at, custom made for the plattform and a lot of fun, while playing with a topic, that is still relevant and frightening.
By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.
The European subsidiary of Blizzard Entertainment, based in France.
Blizzard North was the Bay Area division of Blizzard Entertainment, known for its Diablo series. The studio was originally based in Redwood City, California, before moving a short distance away to San Mateo, with Blizzard proper being based in Irvine, southern California.
Bloober Team is a game development company based in Cracow, Poland. We create hidden horror games – focusing on the atmosphere and the environment, rather than survival and shooter mechanics. Bloober Team ventures Behind The Darkness. Bloober Team has been established in 2008. During the first few years the company has worked as a developer for hire. It has produced more than 40 different SKU’s during that time. Then came Basement Crawl and its reimagination in the form of BRAWL, which steered Bloober Team back to its roots - to horror games. The company has worked directly with companies like Nintendo, Microsoft, or Sony. Layers of Fear (2016) was the first game from Bloober Team’s new horror portfolio, sealing the new vision of Bloober Team for the years to come.
Blue Castle Games is a video game developer formed on July 4, 2005 in Burnaby, British Columbia, Canada by three core founders with thirty five years of combined video game experience. The company is the creator of several successful baseball sports video games, including The Bigs, MLB Front Office Manager and The Bigs 2. They have also developed the Dead Rising series. In September 2010 Blue Castle Games was acquired by Capcom after the release of Dead Rising 2, and renamed Capcom Vancouver.
Blue Isle Studios is an independent video game design company located in the northern village known as Toronto, Canada. We are a small yet passionate group of artists, designers and programmers working to build captivating virtual worlds while delivering the best gaming experiences possible. What we lack in size, we more than make up for in talent and dedication. Designing and building great video games isn’t easy; but it’s what we do best.
A budget computer software publishing label of CDS Micro Systems. Started in 1985 in Doncaster, UK. Developed and published numerous titles for many platforms.
Student team at AbertayUni Working on nominated to BAFTA Ones To Watch 'Among The Stones' Dundee, Scotland UK
Bluehole History We joined together to make the best MMORPG in the world in order to satisfy the needs of gamers everywhere.
Bluepoint Games was formed in 2006 by key members of the Metroid Prime development team. Andy O’Neil, president, served as lead programmer, technical lead, and principal engineer at various studios since 1995. Marco Thrush, chief technical officer, has been in game development since 2001, serving as senior software engineer prior to forming Bluepoint Games. Andy and Marco built the Bluepoint Engine from the ground up, and put the engine to the test in developing the first downloadable game for the PlayStation Network. Their expertise, along with the tools they’ve developed, allowed the team to ship the two-disc God of War Collection within a three-month development period. Growing the team with experienced industry veterans and further development of tools and tech has allowed Bluepoint to continue to address the unique demands of each successive project, and establish a reputation for high quality work shipped on schedule.
A Californian video game developer. Independent developer from 1988 to 1998, from then a subsidiary of Titus Software until 2001.
"We are a development studio focused on developing games inspired by classics from the 80s and 90s. Our flagship series is the Momodora games. Currently we are working on the fourth entry to the series!" This development studio was made, and is directed, by rdein who self-published the first 3 Momodora games.
"Bonus Level Entertainment is reinventing 16-Bit! We are an independent game developer, founded by Rupert Ochsner and Holger Kuchling, located in Munich, Germany. Rupert has worked in the industry as Game Director, Senior Brand Manager and Lead Animator on titles and franchises such as Saints Row, Dead Island, Risen, Sacred and Metro. He started his career in 2005 at Independent Arts Software and later joined Beta Film and Deep Silver. Holger is CEO of Independent Arts Software, a company with over 25 years of experience in successful game development on almost every platform that has won multiple developer and sales awards. The games are/were published by Midway, THQ, Koch Media, Gameforge, DeNA and many more. Our first project is the 16-Bit style action platformer FOX n FORESTS."
Boomfire Games is an independent studio resident in the south of Spain. The team is composed by four members each one specialized one area. The studio was founded in september of 2015 and already released a game for mobile platforms called Kick or die favourably received by the players. Our goal is to work every day developing new experiences.
"Ian Campbell aka Bootdisk Revolution is a one-man indie game studio from Toronto, Ontario. I create challenging arcade games with interesting mechanics."
Based in Dundee, Scotland.
We are small, indie game development studio from Poland. We want to make fun, cool looking games for PC.
Broderbund began in the early 1980s in Eugene, Oregon. Galactic Empires, Prince of Persia and Lode Runner had an immediate impact on the gaming industry. Successes grew and continued for years, Myst ranked as the highest grossing home computer game.
"Broken Rules is an independent game studio based in Vienna, Austria. We design, develop and publish digital games for the downloadable games market." "Our games focus on originality, simplicity, refined game mechanics and rich interactivity."
Bulkhead Interactive is a game developer based in Derby, UK. The studio is currently developing multiple titles for Steam, Xbox One and PlayStation 4.
Bullfrog Productions was a British developer. It was founded in 1987 by Les Edgar and Peter Molyneux. They were best known for their strategy god games such as Populous. In January 1995, to strengthen its global positioning, Bullfrog Productions merged with long time publishing partner Electronic Arts. In August 1997, Bullfrog co-founder, Peter Molyneux, left to establish a new development team, Lionhead Productions (who, incidentally, has also signed a distribution deal with Electronic Arts). In September 1999, Les Edgar changed his role to consultant for Bullfrog Productions Limited, enabling him to pay more equitable attention to his other business interests. Edgar handed the reins to Bruce McMillan from Electronic Arts' Canadian studio. Following its purchase by EA, Bullfrog continued to work in its original offices in Guildford as an EA studio, and continued to display its own Bullfrog logo on the boxes of its games. In 2000, Electronic Arts merged its EA-UK offices, which had been in Langley near Slough, with the Bullfrog offices, into a new facility in Chertsey. Around August of that year the company decided to drop all further production of Bullfrog-branded products, and the former Bullfrog employees were put onto new projects such as the Harry Potter series. The last Bullfrog-branded game was Sim Theme Park (also known as Theme Park World and Theme Park 2), released in 1999. A few compilations of older games that Bullfrog worked on have been published since, but to all intents and purposes the brand has been dead since the move to Chertsey in 2000. Many Bullfrog developers left to found their own studios and these became Intrepid Computer Entertainment Ltd., Big Blue Box Studios Ltd. and Lionhead Studios. The latter eventually absorbed the first two and became the only studio to carry on the Bullfrog legacy.
bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.
The Bumpkin Brothers are Rich and Andy. Two game developers from the West Midlands in the UK. They like tea, cake, croquet and video games.
Bungie was founded in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund their ongoing quest for World Domination. Over the past twenty years, Bungie created a bunch of fun games, including the Halo Franchise, the Marathon Trilogy, and the first two Myth games. Now independent, employee-owned, and located in Bellevue, Washington.
Burian Media Enterprises is a software development company. Started in 2005. Since 2009 the company is also working on computer games.
Bushiroad Inc. is an entertainment company known for developing Cardfight!! Vanguard, Future Card Buddyfight, Weiss Schwarz, Luck & Logic and other card games, promotional items and smartphone applications around the world.
Butterscotch Shenanigans is a fiercely independent game studio of three brothers (Adam, Seth, Sam) located in St. Louis, MO and Dallas, TX. We make mechanically tight, aesthetically pleasing, loop-driven games with a dash of story and a heaping ladle of absurdity. Our core game portfolio (Quadropus Rampage, Towelfight 2, Flop Rocket, and Roid Rage) is primarily designed for mobile, though we are shifting towards platform-agnosticism (meaning our games will play just as well on mobile and desktop) starting with our upcoming title, Crashlands. What allows this transtion is our new game service, BscotchID, now integrated into our core portfolio on iTunes and Google Play.
Capcom Game Studio Vancouver, Inc. (formerly Blue Castle Games), more commonly known as Capcom Vancouver, is a member of the Capcom family and was added to the company’s portfolio in October 2010. Capcom Game Studio Vancouver is recognized for its development of the Dead Rising franchise.
Capital Games is a mobile game studio located in Midtown Sacramento. The home of the highly successful Star Wars: Galaxy of Heroes mobile title. We are a close-knit group of passionate gamers, obsessed with the creation of genre-defining mobile RPG games, and the live services necessary to support them.
Caprino Video Games, is a Norwegian game developer. CVG is a subsidiary of Caprino Studios, and holds the intellectual rights to produce interactive games based on films and characters from the Caprino Filmcenter portfolio. It is most notable for the creation of the Pinchcliffe Grand Prix - The PC Game.
"We localize works of interactive entertainment (or "video games", if you must be non-snobbish about it) for the English-speaking market! Currently we only focus on Japanese-to-English localization but if opportunities present themselves, we may branch into other languages."
We are a small game company based in Sweden, and we love new technology. Carry Castle was born from our great passion for playing and making games. We want to share that with you.
Cat Daddy Games, L.L.C. is a video game developer based in Kirkland, Washington that has developed games for publishers Take-Two Interactive, Activision, Electronic Arts, Sierra Entertainment, and Microsoft. Harley Howe and Pat Wilkinson created Cat Daddy in 1996 and started developing several well-known Tycoon series of games and its production of casual titles. Cat Daddy is currently a wholly owned subsidiary of Take-Two Interactive Software, Inc. and is best known for its Carnival series of games for the Wii, Nintendo DS and Xbox 360. Cat Daddy had a hit with the release of Carnival Games for both the Wii and Nintendo DS, with the former shipping over 7 million copies worldwide, making it one of the biggest titles for the Wii, and was certified Platinum. Carnival Games: Mini-Golf was released in 2008, to similar numbers. A true sequel, New Carnival Games was released on September 21, 2010. In 2011, Cat Daddy Games did their first Kinect game, Monkey See Monkey Do Carnival Games, the following year in 2012 produced their first Nintendo 3DS game: Carnival Games Wild West 3D and Let's Cheer! for Kinect. The studio is focused on mobile titles, recently releasing Comedy Central's Indecision Game, House Pest starring Fiasco the Cat, Gridblock and Herd, Herd, Herd for iPhone, iPad & Android.
Catalope Games is a small game studio in Linköping dedicated to making cute and fun games.
A french game development studio. They have been making PC/mobile/online games since 2005.
Back here at CD Projekt RED studio we love gaming. We are players and want to share our passion with everyone by developing complex, non-linear and mature RPG games. Way back in 2002 we started working on The Witcher, which made quite some noise in 2007 – getting over a hundred awards. In 2011 its sequel hit the stores and was praised by critics and fans.
Cenega Publishing was founded in April 2002 by Cenega N.V. as the distribution brand for Czech, Slovakia, Hungary and Poland. In May 2005 1C Company, the largest developer, publisher and distributor of software and interactive products in Russia, CIS and the Baltic states, acquired 100 percent of CENEGA Distribution Group and CENEGA PUBLISHING.
Chainsawesome Games is a Canadian independant game studio made up of Jean Simon Otis, David Paré and Jade Bélanger, working hard to bring to its audience new and awesome gameplays.
Chair Entertainment Group is an American video game developer based in Salt Lake City, Utah.
ChillCrow is headed by Sayat Nassyr, a designer and programmer, and Saya Nassyr, an artist.
Chimera Entertainment is an experienced independent development studio for digital entertainment software with more than 20 released games and a focus on mobile and PC games. “Angry Birds Epic”, released in June 2014, is Chimera Entertainment’s biggest international success to date with more than 80 million downloads worldwide. “Sacred Legends”, Chimera's latest production was launched in August 2016. Founded in 2006, Chimera now employs close to 50 people in the heart of Munich and is the largest team within the developer network of production house remote control productions. The studio has developed more than 20 games across five platforms, including “Angry Birds Epic”, ”John Woo’s Bloodstroke”, “Demolition Dash” (winner of the German Developer Award 2011) and the RPG word-puzzle game ”Word Wonders: The Tower of Babel”, winner of the German Computer Games Awards 2013 (Best Mobile Game) and the massively multiplayer online strategy game ”Warstory – Europe in Flames”.
Choice of Games LLC was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s’ choose-a-path gamebooks with the depth and scope of a bestselling novel. In addition to developing their own games in-house, Choice of Games LLC has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
Choice Provisions, formerly known as Gaijin Games prior to June 2014, is an independent video game development studio, best known for their Bit.Trip series of video games. The studio was founded in 2007 by Alex Neuse, Mike Roush, and Chris Osborn and is located in Santa Cruz, California.
Chubby Pixel is an independent Italian game studio based in Milan, founded in 2012 by Fabio Ferrara and Giulia Airoldi.
An independent video game developer headquartered Fukuoka, Japan. Developed some titles for Nintendo, among others. Filed for bankruptcy in 2010.
Our mission is to make high-quality strategy and simulation games that not only entertain, but also share the knowledge accumulated throughout the history of mankind with the players. We try to cooperate with the best scientists, so the content in our games becomes most reliable.
"Clifftop Games is an indie gamedev studio, consisting of Joel Staaf Hästö, professional game programmer recently turned solo indie dev. He is responsible for everything but art and music, a Joel-of-all-trades if you will, which is a fancy way of saying he's painfully mediocre at pretty much everything. But don't tell anyone."
ClockStone Softwareentwicklung GmbH is an Austrian company founded in the summer of 2006. We specialize in the development of high quality video games and 3d multimedia applications. The company comprises of a permanent core team of programmers, artists and management plus, depending on the project, we additionally resort to a network of different freelancers and other partners. This way we can provide a great variety of services at the highest quality level and handle projects of a larger size. Most work, however, is done entirely in-house in our office in Innsbruck (Tyrol, Austria). As business is growing we are constantly looking for talented graphics artists and programmers. We are furthermore interested in new promising game concepts and other innovative ideas. Please contact us if you are interested in any kind of cooperation.
Cloud Imperium Games is an American video game company, founded by Chris Roberts and Ortwin Freyermuth, with offices in Los Angeles, California, Austin, Texas and Wilmslow, Cheshire, England. Their first product is Star Citizen, a crowdfunded space simulator MMO which as of the time of writing has gathered more than $78 million, making it the most successful crowdfunded game to date.
We have been developing in VR since late 2012. A successful Kickstarter campaign in the Spring of 2013 gave us the mandate to create the first-ever announced, built for VR game, The Gallery: Six Elements. Now, with multiple years under our belt, we have the knowledge, conviction and tenacity, to make the best immersive VR experiences available. Our foundational code base and proprietary technology give us a giant leap forward in creating interactive experiences, while we continue to hone our VR sensibilities, making Cloudhead one of the best interactive VR studios in the world today. As pioneers in VR development, we are on a mission to create fully interactive and immersive VR experiences that set a new standard – across all platforms including HTC Vive, Oculus VR, Sony Project Morpheus, Samsung Gear, and those yet to be released. Because we’ve been developing since 2012, we fully comprehend the implications and sensibilities of VR to create the most profound experiences.
"Clover Studio was an independent Japanese video game development studio funded by Capcom. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved. Some of the key members of Clover founded Seeds Inc., a new development group that merged with ODD Incorporated in October 2007 to form PlatinumGames, which has since built up a staff composed of former Clover staff. Other members (including the art director of Ōkami) went to join Ignition Entertainment at their Tokyo development studio."
Game Dev company, specializing itself in mobile VR applications.
"Coconut Island is an independent game studio based in Shanghai, China. Founded in 2009, we’re committed to creating innovative games of all kinds that we really love to play ourselves. Most of our members have worked for years at famous companies in game industry like Konami and Autodesk. Our games have been won many awards and nominations at IGF China, Unity Awards. More recently, we released Naughty Kitties and One Tap Hero on Xbox One and PS Vita as one of the first Chinese developers making console games. We also help to organize China’s biggest indie games community/conference IndieACE with our own experience as earliest Chinese indie."
Code Avarice is a two-man game development team dedicated to making unique and interesting first person shooters. Established in 2011, the creators of Code Avarice have spent a long time learning the ropes and toying with prototypes.
Codemasters is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. Headquartered in Southam, Warwickshire, Codemasters is one of the oldest British game studios, and in 2005 was named the top independent games developer by Develop magazine. Codemasters is a subsidiary of Reliance Entertainment.
Original codemasters studio
Codename Entertainment was founded in 2008 in Victoria, B.C. by David Whittaker and Justin Stocks with the successful launch of their first title, "Egg Breaker". Egg Breaker's success hatched three successive games, Egg Breaker 2, Egg Drop and the current title in the series, Egg Breaker Adventures. Created in 2010, the classic Bush Whacker appealed to adventurers who were looking to smack some shrubbery and see what popped out.
Coffee Owl Games is a small indie studio from Odessa, Ukraine. They are a team of developers who have turned their love of playing games into career.
Coffee Stain Studios is a Swedish independent game developer and the makers of the Goat Simulator and Sanctum games.
Coilworks is a small Swedish indie studio of 6 members dedicated to create new game experiences with deep mechanics for core gamers. "We not only want to make great games that we love to play, but we also want to express and challenge ourselves both artistically and technologically to create something with a lasting appeal."
Colossal Order is a Finnish video game development company known for its business simulation game series Cities in Motion and for its city builder Cities: Skylines. The company was founded in Tampere, Finland in 2009. Its publisher is Paradox Interactive. Paradox tests, markets, sells and distributes all games by Colossal Order. The CEO of Colossal Order is Mariina Hallikainen.
Compile Heart (株式会社コンパイルハート) is a Japanese video game developer and publisher founded as a division of Idea Factory. The company was formerly managed by Compile's former executive Masamitsu "Moo" Niitani, most well known as the creator of the Madou Monogatari and Puyo Puyo series, before his retirement in December 2012. Compile Heart is primarily known for its Hyperdimension Neptunia and Record of Agarest War brands.
Compulsion is 20 people squatting in an old gramophone factory in Saint Henri, Montréal. Founded in 2009, we want to create interesting, fun games that are out of the ordinary. We like to think of ourselves as craftsmen, who create games that we love and are proud of. We make games because we’re excited about them, and about the concepts and ideas they contain (like shadow shifting, or a talking mask).
ComputerHouse was a Swedish game developing company founded in 1996. Probably their most famous release is the Vlad Tepes Dragula, a kingdom simulator, from 1997. Others include Clans, an action rpg from 1999 and Dragonfire: The Well of Souls, an isometric action RPG from 2000 based on the rules of Swedish Drakar och Demoner role-playing game. When they went bankrupt in 2001 they were developing a game called EON - The Face of Deception, an rpg based on another Swedish role-playing game, Eon. A trailer of the game was released, but the game was never finished.
Founded in 2008, Con Artist Games started as a one man operation developing a number of browser based games that saw huge success. These early games reached hundreds of millions of players and allowed us to expand. Today, we focus on high quality free to play games for browser, PC and mobile.
Blizzard North was founded in 1993 under the name Condor by Max Schaefer, Erich Schaefer, and David Brevik. The company was purchased and renamed by Blizzard about nine months before the release of their hit PC game Diablo in 1996. Blizzard North later went defunct in 2005.
Cornered Rat Software, is an independent game development studio that is responsible for the maintenance and development of the game WWII Online. Cornered Rat Software has deep roots in the WWII Online community. The current team of Rats (as the developers are colloquially known by the players) were all recruited from the community and because of this, we have a deep connection and affinity for the game that we are developing and you will see us in game frequently, holding the line side by side with the community.
"CoseBelle (Italian for "Nice Things") is an all-female team of former students of the International School of Comics, in Padua. We wish to create narrative games that - like comics - mix beautiful artwork and words to tell a story."
Crate Entertainment has grown from one man with a dream to a team of ten with veteran developers who have served at Irrational, Blizzard North, Harmonix, Iron Lore and 38 Studios. The team's first project is the ARPG Grim Dawn. We've put years of passion into making Grim Dawn a worthy, stand-out title amongst other great games in the genre. We expect 2016 to be an exciting year with the full release of Grim Dawn in February 2016, the start of its expansion and possibly the announcement of another new project. Crate Entertainment was founded in 2008 by former Iron Lore lead designer Arthur Bruno with the goal of continuing to create deep gameplay, with creative integrity, in original fictional settings. At a time when some were still proclaiming the demise of PC gaming, the founding of Crate was, to some degree, a way to keep working on the type of more traditional, complex PC games that we love. In late 2009, Crate acquired the rights to the Iron Lore codebase and began working on a new Action-RPG that would become Grim Dawn. For the first few years, Grim Dawn plodded along with only two full-time developers, supported by volunteers. The team grew and work accelerated thanks to a successful Kickstarter campaign in May 2012, the alpha release of Grim Dawn in May 2013 and the game's debut on Steam Early Access in November 2013.
Creaky Corpse (formerly Jagged Blade Software) is a company created by Neil Yates, the creator of Dead Frontier. It's members aid Neil Yates in his developments and maintenance of released games. Creaky Corpse is also a publisher, having publishing their first non-developed game (March of the Living) developed by Machine 22 in 2016.
Criterion Games (officially called Criterion Software) is a British video game developer based in Guildford, Surrey that are best known for their work on the award-winning racing video game series Burnout and various Need for Speed games.
Formerly Black Sea Studio, It was purchased and renamed by Crytek in 2008. After it's closure in 2016, some of the original staff created a new studio called Black Sea Games. "Crytek Black Sea is the successor of the independent game developer Black Sea Studios, which was established back in 2001. It was acquired by Crytek GmbH in 2008 and now it employs the crème-de-la-crème of the skillful and talented game developers in Bulgaria."
Envision. Enable. Achieve. Crytek is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences with their cutting-edge 3D game technology, CRYENGINE. Founded by brothers Avni, Cevat, and Faruk Yerli in 1999, Crytek has its headquarters in Frankfurt, Germany, with additional studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (United Kingdom), Shanghai (China), Istanbul (Turkey), and Austin (USA). Since its establishment, Crytek has consistently been recognized for excellence in its field – earning accolades such as the 2011 Develop Award for Best Independent Studio and a 2010 Red Dot Design Award. Its award-winning games include Far Cry®, Crysis® (Best PC Game of E3 2007), Crysis® Warhead (Best Graphics Technology at IGN Best of 2008 Awards), Crysis® 2 (Best Shooter of E3 2010 and Gamescom 2010), Fibble – Flick ‘n’ Roll, Crysis® 3 (Electronic Playground Best of E3 2012 and Most Valuable Game from PC Gamer E3 2012), and Warface® (Best Social/Casual/Online Game of Gamescom 2012). Crytek is committed to creating high-quality products powered by its CRYENGINE technology. In 2010, Crytek announced Warface, their first free-to-play game service and a major milestone in the studio’s history. The announcement was followed by the 2012 release of Fibble – Flick ‘n’ Roll, their debut game for mobile devices. Since then the company have gone on to create Xbox One-exclusive launch title Ryse: Son of Rome, and their second mobile title, The Collectables. To further support the company’s future within the free-to-play gaming model, Crytek launched GFACE in 2012: a social gaming hub which serves as a platform for upcoming Crytek games.
CyberConnect was founded in 1996, and after released two games, changed their name to CyberConnect2 in 2001. They released .hack//Infection in Japan a year after the name change and are now best known for the .hack and Naruto Ultimate Ninja series's.
Founded in 1996 as CyberConnect, they released two games, before changing their name in 2001 and releasing .hack//Infection in Japan a year later. They are best known for the .Hack and Naruto Ultimate Ninja series's.
"Formed as a Cyber Agent group company in May, 2011, Cygames always strives to provide the best in entertainment. Our first title, Shingeki no Bahamut, revolutionized mobile card games when it was released in September 2011. Its English release, Rage of Bahamut, did just as well, keeping a steady position at the top of Android charts for months. Our next ground-breaking adventure, Granblue Fantasy pushed the limits of what games were capable of with a Triple-A worthy story and a full-voice cast. In order to create the best content and continue the legacy we have begun, we put games first."
Husband (Tim) and wife (Lynda) games making machine. Odd mix of titles.
publishes and develops high-quality online and offline games, with a strong focus on engaging narratives and compelling characters. Based in beautiful Hamburg, Daedalic is one of Germany’s most acclaimed and decorated publishers and developers, garnering numerous awards for adventure game milestones Edna & Harvey: The Breakout, Deponia and The Dark Eye: Chains of Satinav. In its internal studio, Daedalic is currently developing a host of new and innovative games that include the upcoming english versions of The Night of the Rabbit,1954: Alcatraz and Goodbye Deponia, as well as several unannounced titles for PC, mobile devices, social networks and the browser. As an active publisher of third-party content, Daedalic has released outstanding and unique games like Machinarium, Tales of Monkey Islandand Torchlight II, with a growing portfolio of excellent titles scheduled for 2013 and beyond. Daedalic is also active as a consulting agency in a number of fields, including business development, marketing and PR, as well as the production of serious games.
An independent Korean game development studio started in February, 2014.
Created in April 2015 by Benjamin Charbit, former Ubisoft Director, Darewise Entertainment’s business model is inspired from the movie production industry. Darewise aspires to create ambitious game concepts, identify powerful studios and partner with them while sponsoring the development.
Indie game studio that loves and creates games - Darkman inspires to create super awesome games and bring the best experiences to you.
Game company founded by David Gordon in 1981 in Chatsworth, California. Notable for publishing Marc Goodman's program The Bilestoad. Stopped operating in 1984.
Daybreak Game Company, LLC is a leader in massively multiplayer online games, with millions of gamers around the globe having enjoyed the company’s products over the years. Daybreak Game Company creates, develops, and provides compelling entertainment for the personal computer, online, game console and wireless markets. Daybreak Games has developed and/or published a number of ground-breaking and genre-defining games, including EverQuest®, EverQuest® II, PlanetSide® 2, and DC Universe Online™. Daybreak Game is a subsidiary of Columbus Nova.
Deco Digital was an independent video game developer based in Derby, England. A solid collaborative team glued together by hard work and a love for designing video games.
Deconstructeam is a team built on top of years of intensive work: from game jam to game jam, making games, exploring new approaches to fun, failing a lot, looking for new narrative ways, and experimenting with game design. From putting you in the skin of a torturer to a post-apocalyptic steampunk hacking simulator, Deconstructeam has been aiming to develop an unique way of experiencing fun to offer to the world. We think there are lots of unexplored areas on game design, and exploring them is a really challenging but also highly amusing task. Deconstructeam is located in Valencia, Spain
Educational and Islamic game development. Visit us at Deengames.com to see our stuff.
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Defiant Development are a Brisbane based game development studio filled with games industry veterans getting back to the reason they got into games in the first place. Founded in 2010, Defiant has released a broad variety of games that have received public and critical notice. We develop mobile, console, educational and augmented reality games. You might know us from games such as Rocket Bunnies (iOS and Android), Hoops AR (Augmented Reality for Android), Warco (Freeplay award winning game about journalism in a warzone) and Heroes Call (tablet action RPG).
Demiurge Studios makes mobile, console, and PC games featuring deep systems and memorable characters. Try our hit mobile game, Marvel Puzzle Quest! Creating games is our passion. Founded in 2002, we joined SEGA Networks’ family of studios in early 2015. We bring years of development expertise to our original projects, Shoot Many Robots, Marvel Puzzle Quest, and Puzzle & Glory. Based in Cambridge, MA, our developers have worked with partners around the globe on titles such as Bioshock, Borderlands, and Mass Effect.
Destroy All Pixels was started in mid-2016 as a solo indie games studio by Richard Patching. With a degree in games development, Richard has been a professional developer for 10 years, mostly writing large scale web apps. In 2012, Richard was involved as assistant producer to Chris Parsons on a space simulation rpg game Sol Trader which was released on Steam in 2016. Richard decided to start working on a debut solo project soon after and made the first code commits for what would become 'Call the Blacksmith' in August, 2016.
"We are an indie game development team located in Seoul, South Korea. We all happen to drink coffee for fuel to develop our games. We are focused on making 2D games that explore interesting themes and stories. We aim to craft experiences that players will never forget."
Compact and powerful, our team of industry veterans and pioneers possess the knowledge, resources, and passion to turn projects of all sizes into a smashing success. Whether your project needs our help from the initial concept phase, or it just needs a good kick in the pants on its way out the door, we are here to help. We encourage all of you artists and fans to support independent artists worldwide by seeking them out, spreading the word about things that are good, and paying a fair price for their product as directly as possible. Because it matters. Thanks for stopping by. Let's get a beer sometime! Devolver won't just release your film. We take on just a few titles at a time, so we can jump in with both feet and treat each one like we made it ourselves. We craft a unique strategy for every title, with an aim to place it on all the right platforms in the best possible order to maximize your return and visibility. Digital distribution is changing fast - new outlets spring up every week, old ones falter, and the ecosystem changes constantly. That's why we're always adding finesse and up-to-the-minute options to craft the very best strategy for your film. We work hard to retain the best relationships for placement on existing platforms, and we're always adding new ones when they start doing enough business to matter for you. We love to get our hands dirty to reach your fans in all the places they might be found – and we'll help you make the most noise, so those fans can find you.
Dharker Studio is an indie game developer, which primarily focuses on creating visual novel style games, as a result we create a lot of artwork for the games in different forms.
DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE. The company was founded in 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive. It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010. In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles. The company is primarily known for having developed the Medal of Honor and Command & Conquer series of video games.
We take away the headache of distribution letting you focus on what you love to do make games
We are an experienced game development company that specializes in developing in Unreal Engine 3 and 4, and have shipped over a dozen games on Steam, PlayStation and Xbox platforms. We have decades of experience in all areas of game development with our main focus on programming. We are fully capable of implementing an entire game using Unreal Engine on all platforms that Unreal Engine exists for.
Digital Dialect is an interactive entertainment development company located in West Hills, CA. We provide the following services : - Development of original video game titles. - Conversion of existing video games to new hardware platforms. - Game development tool creation and licensing. - Custom 3D model building (check our Gallery for examples). - Custom web design.
Founded in 1993 by James Schmalz, Digital Extremes Ltd. proudly ranks as one of the world's top development studios in the interactive entertainment industry. Headquartered in London Ontario, Canada’s 10th largest city, Digital Extremes got its foothold early on in the game industry during the shareware craze of the early 90s. Epic Pinball was a ten month project written entirely in assembly language by Schmalz that went on to become one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. Sequels such as Silverball and Extreme Pinball were released shortly thereafter and together they helped fund the creation of what would become one of the industry’s blockbuster franchises, Epic Games’ Unreal®. Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament. Both games set new standards for first-person action games and broke new ground in online multiplayer gaming. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship has sold more than 12 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms. Digital Extremes completed development on its original IP for the current generation of consoles, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio expanded to two teams to allow for simultaneous development on separate projects. Digital Extremes completed work on the Multiplayer component of 2K Games’ blockbuster, Bioshock® 2 as well as the PC version of THQ hit, Homefront™. The company also recently ventured into the mobile world with the release of Retro Pinball for Apple’s iOS platform, a throwback to the company’s roots. More recently, Digital Extremes earned critical acclaim for the development of first-person action game, The Darkness® II, based on the comic book series of the same name. In addition, the company assisted Microsoft with additional multiplayer content to Halo®4. The studio is currently developing and publishing the Free-to-Play action game, Warframe
Dire Wolf Digital is an independent game studio specialising in strategy card games. Based in Denver, Colorado, Dire Wolf Digital is the most experienced independent strategy card game studio in the industry, known for The Pokémon Trading Card Game Online, as well as Eternal and The Elder Scrolls: Legends. Since 2010, DWD has grown to a team of 90+ passionate gamers by recruiting talented designers, artists and engineers who share decades of experience creating and operating live service games.
Disastercake is an indie game development company dedicated to perfecting a blend of sweet Eastern art styles with awesome Westernized gameplay. The company was unofficially founded inside the brain of Mike Gale around 2008, and officially founded by him in 2013. After over 5 years of sweat, tears, and the consumption of countless 10 cent ramen packages… the dream is finally becoming reality. You can find further reading on this juicy topic here: “Short Story of Mike Gale and Soul Saga”
The Disney Games & Interactive Experiences business is comprised of internally developed, licensed and co-developed mobile products, as well as licensed console video games. These leading, world-class experiences draw upon the most beloved stories and characters from Disney, Pixar, Marvel and Star Wars to create high-quality interactive game experiences, across mobile and console platforms, for fans of all ages.
Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek and The Walking Dead. Disruptor Beam released GAME OF THRONES ASCENT, in 2013, followed by the widely popular STAR TREK TIMELINES in January 2016. THE WALKING DEAD: MARCH TO WAR will follow in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners.
I'm an indie game developer who enjoys playing games just as much as creating them. Each project has been a great learning experience that I look forward to continuing.
DONTNOD Entertainment develops video games for consoles and PC using original concepts and innovative technologies. Since the release of Remember Me and the critical and public success of Life Is Strange, the studio has earned an international reputation for the quality of its narrative games and its immersive, innovative universes.
Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.
Double Helix Games LLC is an American video game developer based in Irvine, California, founded in 2007 through two mergers of Foundation 9 studios, The Collective and Shiny Entertainment. The studio was acquired by Amazon.com on February 5, 2014. The studio's first release was Silent Hill: Homecoming for the PlayStation 3 and the Xbox 360.
"D-Pad Studio is a small indie game studio, best known for our flagship game Owlboy, which is a platform adventure game where you can fly and explore a large open world. Our team, which is situated in Norway, the US, and Canada, consists of 5 people, and we first started working together in 2007. The company, D-Pad Studio AS, was founded in 2011, and is registered in Bergen, Norway. As a team, we are all inspired by the old video games that we grew up with, and we want to create games that are as full of charm and interactivity as the old classics. We greatly value our artistic independence and artistic and moral integrity, and try to make games that inspire both thought and emotion."
"We are an independent creative team situated in Prague, Czech Republic. The studio was founded in 2011 as a collective of seasoned game industry professionals from various Czech companies. Our portfolio includes a vast number of contract projects, augmented reality applications, and an award-winning mobile puzzle game, Rune Legend."
We have set out on a voyage to create multiplayer games that allow players to discover who they are in extraordinary circumstances. We believe that throwing players into otherworldly situations, alongside others, leads to unforgettable moments. We want our players to learn about themselves through their interactions with others, free from the constraints of reality. Starting up in New York City also has meaning to us. We have seen the community expand over the past few years thanks to the NYU Game Center, as well as other local communities, and we want to be a catalyst to that development.
DrinkBox Studios is an independent Toronto-based video game developer. The company was founded in April of 2008 by a group of game industry veterans. DrinkBox develops and publishes game products of its own. The company’s objective is to release high-quality, innovative games.
We’re an independent and young at heart team of highly skilled game developers and we create games for kids and kidults. The most popular games which we create are Tamagotchi style games, but we like to experiment and from time to time explore other genres. And so, sometimes from our keyboards, mouses and wacom quills we put out something more hardcore.
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron, the puzzle game The Incredible Machine, the Front Page Sports series, the acclaimed Betrayal at Krondor, and their online multiplayer game Tribes. The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title "Stellar 7" was released before company founding and was later re-released with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Electronic Arts, including one of the first games for the Commodore Amiga, Arcticfox. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Once part of Sierra, Dynamix created some of their most famous games, including a line of adventures and flight simulations that included Red Baron and The Adventures of Willy Beamish. They also created the puzzle game The Incredible Machine, along with the spinoff Sid & Al's Incredible Toons. Another successful product line was the Front Page Sports series, designed by Pat Cook and Allen McPheeters which included Football, Baseball, and Golf. Versions of Red Baron and Front Page Sports Football were included as part of the ImagiNation Network. In 1994, the first game in a new series called Metaltech was released, a giant robot combat game with similarities to the BattleTech universe and games. This series resulted in two Earthsiege games and eventually Starsiege. As a side development of the Starsiege game, the successful Tribes series was created. Dynamix also created Outpost 2: Divided Destiny, the second game in Sierra's strategy/survival franchise, Outpost. The Dynamix studio was closed by its parent company Sierra Entertainment on August 14, 2001, as part of Sierra's restructuring under Vivendi Universal. Several veterans of the studio (including Tunnell), however, stayed in Eugene and founded a new studio / electronic publisher, GarageGames. After several years at GarageGames, Dynamix co-founder Jeff Tunnell and long-time Dynamix employee Rick Overman have founded PushButton Labs in Eugene, with the intent to further develop web-based video games. After over 10 years of retirement, Dynamix co-founder and game designer Damon Slye returned to the games industry to start Mad Otter Games in Eugene, Oregon in 2007 alongside several other key ex-Dynamix employees. Mad Otter Games released the online World War II dogfighting game Ace of Aces in 2008 on the web portal InstantAction, though after InstantAction was shut down the company revealed they would be re-releasing the game on their own website (as of August 2012 the game has not been re-released). They are currently developing an online MMORPG called A Mystical Land, which was released in 2011. On October 22, 2013, a Kickstarter campaign was started to fund a re-release of Red Baron.
EA Canada (also known as EA Vancouver) Located in beautiful Burnaby, EA Vancouver (EAV) is the center for development of several of EA’s largest franchises, including FIFA Soccer, NHL, UFC, Plants Vs. Zombies and Need for Speed. We are also home to development support teams, corporate teams such as Finance, HR & Facilities, and Legal, and a motion capture lab. EAV offers many amenities to allow you to balance your life and work. You’ll find a library full of DVDs and games, an arcade, a dry cleaner, an aesthetician, guitar lessons and more. Our rooftop patios make for great summer BBQs and parties, and our pooch friends love the onsite dog park. Employees also enjoy our fitness facilities, which include Personal Trainers, Massage Therapists, Physiotherapists, and a Chiropractor. There are indoor and outdoor basketball courts, a beach volleyball court and a soccer field. Away from the gym, you’ll find two theaters, a cafeteria, coffee bars, and open areas where you can work or take a break. The city of Vancouver has something for everyone at all times of the year. Whether skiing across our breathtaking mountain ranges, running along our world-famous seawall, or visiting fantastic restaurants, there’s always something new to enjoy.
Founded in 1992 by four friends from the Amiga demo scene, DICE (then Digital Illusions) created the cult hit Pinball Dreams for the Amiga. Ten years later, the pivotal Battlefield 1942 would change the future of online gaming and DICE forever. Today, the studio develops Battlefield, Mirror’s Edge and Star Wars Battlefront games. And we are just getting warmed up.
"EA’s Montreal, Quebec location includes development studios Motive, BioWare and Frostbite. Across all of these studios you’ll find creative developers who live for the games they create. From titles based on established franchises, to acclaimed original IP’s, the teams in Montreal are responsible for the production of multiple gaming hits across a wide array of genres."
EA’s corporate headquarters is based in Redwood Shores, California. It is home to two major EA development studios; Maxis, the developers of The Sims franchise and Visceral Games, the developers of the sci-fi horror franchise Dead Space. EA’s corporate headquarters is also the center of global publishing, marketing, HR and facilities initiatives.
Founded in late 2016, Easy Trigger Games are the developers behind the arcade shooter Huntdown®. The founders of the company consist of two passionate geeks, Tommy Gustafsson and Andreas Rehnberg, both of which have been raised in front of Commodore computers. The studio is located in the cold and bitter city of Trollhättan, Sweden. Our ambition is to make entertainment experiences that are highly enjoyable. The key is elaborate ideas through well-designed games. We leave nothing to chance. When thinking outside the box is becoming the norm, our model is to combine proven gameplay elements that we know makes a magnificent experience. The inside of the box is rich and filled with treasures. That makes an Easy Trigger indeed.
"EasyGameStation is a Japanese dōjin soft company."
Ebb Software was founded in 2013 by a group of highly motivated individuals with the sole purpose of creating a different breed of video games. Currently it has ten full time team members as well as a number of freelance artists it cooperates with. They are based in Belgrade, Serbia.
The company was founded on 4th January 1998 as Eden Studios by Stéphane Baudet, Frédéric Jay and David Nadal. All three of them previously worked together at Infogrames as a part of the internal Eden development group. By forming the company, Eden became independent. The studio initially signed contracts with Infogrames for two V-Rally games, but asserted its independence by signing a publishing agreement with Electronic Arts in 1999. In May 2002 the company was sold to the Infogrames Group (that later became Atari), which already held 19.8% of the company's shares. In September 2003 the name was changed to Eden Games S.A.S. Most recently, the studio is known for the Alone in the Dark reboot (2008) and the Test Drive Unlimited series.
Edge of Reality is an American video game developer founded in 1998 and based in Austin, Texas that has developed video games for the Nintendo 64, Nintendo GameCube, PlayStation 2 and Xbox game consoles. It also has games in development for PlayStation 3 and Xbox 360 games consoles. Edge of Reality is an independent developer and therefore can work with any publisher and for any system. The company has two development teams, one of which works on licenses and established franchises, and the other works on completely original games. The company only develops two games at a time, one with each studio, feeling that "anything more than that would jeopardize our focus, and therefore the quality of our studio" Edge of Reality was founded in 1998 by Rob Cohen, the lead programmer of Turok: Dinosaur Hunter at Iguana Entertainment and Mike Panoff from Paradigm Entertainment. The company started by developing Nintendo 64 ports of successful games on other systems, including the Tony Hawk's Pro Skater series. Following the stability provided by the success of the ports, the company then branched out into developing its own original games on multiple platforms, including Pitfall: The Lost Expedition and Loadout.
The developers of adventure/platformer indie game Alwa's Awakening.
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Empty Head Games is Cuba's first independent game studio. They are based in the capital, Havana.
"Endless Fluff Games is an NYC based independent developer that provides fun yet challenging games. Our goal is to deliver a rich and deep experience through our strengths in art, character and setting. We aim to explore many genres and game design possibilities to offer diversity to our fans."
Two developers, one passion, on a mission to share their vision with the world.
"ENIGAMI is a French studio based at the Plaine Images, in Tourcoing. It was born from the meeting of two persons: Hazem Hawash, developer and composer, fond of manga and J-RPG, and Samir Rebib, author and drawer, who shares the same passions and has been working on the universe of Shiness for more than twenty years."
This company started a localization subsidiary for the Japanese game publisher Enix Corporation. Enix America Corporation was opened in 1990 after the release of Dragon Warrior by Nintendo of America in 1989. The company was closed in 1995 after poor sales of localized games. In 1999 Enix created a new the localization subsidiary named Enix America, Inc. with some of the original staff and remained open until Enix Corporation and Square Co. merged in 2003.
The Enix Corporation was a company that produced Japanese video games and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as Eidansha Boshu Service Center and renamed Enix in 1982. The company merged with Square Co. in 2003 to become Square Enix.